All guns have animated shell casings, unique for the ammo type used.With careful aim you can gib heads and sever limbs - but only if the weapon is a big enough caliber. Realistic targeting: the weapons are all held in the left hand and fire at an angle towards the center of the screen, rather than being held in the middle of the screen.Real-world guns that are fully-animated and have realistic reloading animations. Take a look at this list of features and see how they form a basis for every shooter on the market today: The weapons of Navy Seals,Ī smash hit upon its release, I would argue that the Navy Seals mod for Quake is the foundational document for modern first-person shooters, especially those with modern real-world weapons and tactics. Later releases would bring the weapon count up to 12, with another enemy type and a handful of custom Navy Seals maps. Not content with being just a weapon pack, the mod also replaced the Quake Grunt with a "Special Forces Guy" with a totally new model and animation that would use the new weapons with deadly skill. More than just reloading, Navy Seals added 9 new weapons to Quake, each modeled accurately from real-world guns used by the US Navy Seals. However, the first FPS to have truly realistic, fully-animated reloading weapons was Quake - but only if you installed the incredible mod Navy Seals. Quick question: what was the first shooter you ever played with realistic weapon reloading? Did you think of Time Crisis? Halo? Goldeneye? What about Rainbow Six? If you said System Shock, you'd get as far back as I could find any first-person shooter that has a reloading capability of some kind.
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